I am a quest and narrative designer passionate about amazing storytelling and awesome gameplay. I think games are at their most impactful when story and gameplay work together in unison. I love to create complex interconnected narratives, worlds with rich lore and history, and gameplay moments that just take your breath away.

Unreal Engine, Autodesk Maya, Blender, Steam SDK, Visual Studio, Adobe Creative Cloud, Audacity, FMOD, Reaper, Microsoft Office, Git, Jira, DaVinci Resolve, Substance Painter.
Quest Design, Mission Design, Narrative Design, Game Master, Encounter Design, RPG Design, Combat Design Level Design, White Boxing, Scripting, Visual Scripting, UI/UX Design, Gameplay Testing, Quality Assurance Testing, Rendering Optimization, Kit Bashing, Material Authoring, Scene Composition, Scene Lighting, Hard Surface Modelling.
Technical Documentation & Presentation, Leadership Experience, Project Management, Team Management, Collaboration Experience, Conflict Resolution, Cross-discipline Communication, Team Building.
I am a quest and narrative designer with six years of professional experience creating stories, scenarios, quests, and quest systems for video games. I have founded a game development studio making narrative action-adventure games. I have written in various genres such as science fiction, fantasy, and westerns.




I have been playing TTRPG for the past eight years, and a game master for seven years. I have run eight campaigns using Dungeons and Dragons 5th Edition. I have extensive experience crafting unique worlds, locations, quests, cultures, missions, items, monsters, encounters, characters, and lore. I love creating quests and story arcs that are player-focused and motivated. I believe role-playing games are home to some of the most immersive and engaging storytelling, because they are stories we tell with one another.



